<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup>
    <Filter Include="Resource Files">
      <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
      <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx</Extensions>
    </Filter>
    <Filter Include="Windows">
      <UniqueIdentifier>{62201f4b-45e8-4ee7-a26e-bebdd67a7bca}</UniqueIdentifier>
    </Filter>
    <Filter Include="Windows\Debugger">
      <UniqueIdentifier>{15b28fe0-299c-4200-a8f9-c93ffd3ae85b}</UniqueIdentifier>
    </Filter>
    <Filter Include="Windows\W32Util">
      <UniqueIdentifier>{c1ddb9f6-d854-4af9-bb56-c42697f62709}</UniqueIdentifier>
    </Filter>
    <Filter Include="Windows\UI">
      <UniqueIdentifier>{6773bb6d-149e-4e08-af81-e9eaacc039d2}</UniqueIdentifier>
    </Filter>
    <Filter Include="Windows\System">
      <UniqueIdentifier>{45e2a327-0a36-4292-ab24-a297639b797e}</UniqueIdentifier>
    </Filter>
    <Filter Include="Windows\Input">
      <UniqueIdentifier>{a1963305-bf88-43ef-8ba2-bb3933584b38}</UniqueIdentifier>
    </Filter>
    <Filter Include="Other Platforms">
      <UniqueIdentifier>{d53d0871-8572-4393-822e-d14db0a88dab}</UniqueIdentifier>
    </Filter>
    <Filter Include="Windows\GE Debugger">
      <UniqueIdentifier>{15f0e146-e39c-4bad-ba10-3c714a7dbf74}</UniqueIdentifier>
    </Filter>
    <Filter Include="Other Platforms\Qt">
      <UniqueIdentifier>{45191b1f-33c8-405c-a410-35fe2344d1d1}</UniqueIdentifier>
    </Filter>
    <Filter Include="Other Platforms\Qt\Debugger">
      <UniqueIdentifier>{1d0cc0ee-fdbd-419e-b322-b35075d9d9db}</UniqueIdentifier>
    </Filter>
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="Debugger\CtrlDisAsmView.cpp">
      <Filter>Windows\Debugger</Filter>
    </ClCompile>
    <ClCompile Include="Debugger\CtrlMemView.cpp">
      <Filter>Windows\Debugger</Filter>
    </ClCompile>
    <ClCompile Include="Debugger\CtrlRegisterList.cpp">
      <Filter>Windows\Debugger</Filter>
    </ClCompile>
    <ClCompile Include="Debugger\Debugger_MemoryDlg.cpp">
      <Filter>Windows\Debugger</Filter>
    </ClCompile>
    <ClCompile Include="Debugger\Debugger_VFPUDlg.cpp">
      <Filter>Windows\Debugger</Filter>
    </ClCompile>
    <ClCompile Include="W32Util\DialogManager.cpp">
      <Filter>Windows\W32Util</Filter>
    </ClCompile>
    <ClCompile Include="W32Util\Misc.cpp">
      <Filter>Windows\W32Util</Filter>
    </ClCompile>
    <ClCompile Include="W32Util\PropertySheet.cpp">
      <Filter>Windows\W32Util</Filter>
    </ClCompile>
    <ClCompile Include="W32Util\ShellUtil.cpp">
      <Filter>Windows\W32Util</Filter>
    </ClCompile>
    <ClCompile Include="InputBox.cpp">
      <Filter>Windows\UI</Filter>
    </ClCompile>
    <ClCompile Include="DSoundStream.cpp">
      <Filter>Windows\System</Filter>
    </ClCompile>
    <ClCompile Include="WindowsHost.cpp">
      <Filter>Windows\System</Filter>
    </ClCompile>
    <ClCompile Include="Debugger\Debugger_Disasm.cpp">
      <Filter>Windows\Debugger</Filter>
    </ClCompile>
    <ClCompile Include="EmuThread.cpp">
      <Filter>Windows</Filter>
    </ClCompile>
    <ClCompile Include="XinputDevice.cpp">
      <Filter>Windows\Input</Filter>
    </ClCompile>
    <ClCompile Include="InputDevice.cpp">
      <Filter>Windows\Input</Filter>
    </ClCompile>
    <ClCompile Include="main.cpp" />
    <ClCompile Include="stdafx.cpp" />
    <ClCompile Include="..\android\jni\ArmEmitterTest.cpp">
      <Filter>Other Platforms</Filter>
    </ClCompile>
    <ClCompile Include="..\android\jni\Arm64EmitterTest.cpp">
      <Filter>Other Platforms</Filter>
    </ClCompile>
    <ClCompile Include="..\android\jni\TestRunner.cpp">
      <Filter>Other Platforms</Filter>
    </ClCompile>
    <ClCompile Include="DinputDevice.cpp">
      <Filter>Windows\Input</Filter>
    </ClCompile>
    <ClCompile Include="Debugger\DebuggerShared.cpp">
      <Filter>Windows\Debugger</Filter>
    </ClCompile>
    <ClCompile Include="Debugger\BreakpointWindow.cpp">
      <Filter>Windows\Debugger</Filter>
    </ClCompile>
    <ClCompile Include="Debugger\Debugger_Lists.cpp">
      <Filter>Windows\Debugger</Filter>
    </ClCompile>
    <ClCompile Include="GEDebugger\GEDebugger.cpp">
      <Filter>Windows\GE Debugger</Filter>
    </ClCompile>
    <ClCompile Include="GEDebugger\SimpleGLWindow.cpp">
      <Filter>Windows\GE Debugger</Filter>
    </ClCompile>
    <ClCompile Include="GEDebugger\CtrlDisplayListView.cpp">
      <Filter>Windows\GE Debugger</Filter>
    </ClCompile>
    <ClCompile Include="W32Util\TabControl.cpp">
      <Filter>Windows\W32Util</Filter>
    </ClCompile>
    <ClCompile Include="GEDebugger\TabDisplayLists.cpp">
      <Filter>Windows\GE Debugger</Filter>
    </ClCompile>
    <ClCompile Include="GEDebugger\TabState.cpp">
      <Filter>Windows\GE Debugger</Filter>
    </ClCompile>
    <ClCompile Include="Debugger\DumpMemoryWindow.cpp">
      <Filter>Windows\Debugger</Filter>
    </ClCompile>
    <ClCompile Include="GEDebugger\VertexPreview.cpp">
      <Filter>Windows\GE Debugger</Filter>
    </ClCompile>
    <ClCompile Include="RawInput.cpp">
      <Filter>Windows\Input</Filter>
    </ClCompile>
    <ClCompile Include="TouchInputHandler.cpp">
      <Filter>Windows\Input</Filter>
    </ClCompile>
    <ClCompile Include="GEDebugger\TabVertices.cpp">
      <Filter>Windows\GE Debugger</Filter>
    </ClCompile>
    <ClCompile Include="..\ext\glew\glew.c" />
    <ClCompile Include="MainWindowMenu.cpp">
      <Filter>Windows\UI</Filter>
    </ClCompile>
    <ClCompile Include="MainWindow.cpp">
      <Filter>Windows\UI</Filter>
    </ClCompile>
    <ClCompile Include="GPU\D3D9Context.cpp">
      <Filter>Windows\System</Filter>
    </ClCompile>
    <ClCompile Include="GPU\WindowsGLContext.cpp">
      <Filter>Windows\System</Filter>
    </ClCompile>
    <ClCompile Include="GPU\WindowsVulkanContext.cpp" />
    <ClCompile Include="..\Qt\mainwindow.cpp">
      <Filter>Other Platforms\Qt</Filter>
    </ClCompile>
    <ClCompile Include="GPU\D3D11Context.cpp">
      <Filter>Windows\System</Filter>
    </ClCompile>
    <ClCompile Include="..\android\jni\app-android.cpp">
      <Filter>Other Platforms</Filter>
    </ClCompile>
    <ClCompile Include="..\android\jni\native_audio.cpp">
      <Filter>Other Platforms</Filter>
    </ClCompile>
    <ClCompile Include="..\android\jni\native-audio-so.cpp">
      <Filter>Other Platforms</Filter>
    </ClCompile>
    <ClCompile Include="..\android\jni\AndroidEGLContext.cpp">
      <Filter>Other Platforms</Filter>
    </ClCompile>
    <ClCompile Include="..\android\jni\AndroidJavaGLContext.cpp">
      <Filter>Other Platforms</Filter>
    </ClCompile>
    <ClCompile Include="..\android\jni\AndroidVulkanContext.cpp">
      <Filter>Other Platforms</Filter>
    </ClCompile>
    <ClCompile Include="..\Qt\QtHost.cpp">
      <Filter>Other Platforms\Qt</Filter>
    </ClCompile>
    <ClCompile Include="..\UWP\UWPHost.cpp">
      <Filter>Other Platforms</Filter>
    </ClCompile>
    <ClCompile Include="WindowsAudio.cpp">
      <Filter>Windows\System</Filter>
    </ClCompile>
    <ClCompile Include="WASAPIStream.cpp">
      <Filter>Windows\System</Filter>
    </ClCompile>
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="Debugger\CtrlDisAsmView.h">
      <Filter>Windows\Debugger</Filter>
    </ClInclude>
    <ClInclude Include="Debugger\CtrlMemView.h">
      <Filter>Windows\Debugger</Filter>
    </ClInclude>
    <ClInclude Include="Debugger\CtrlRegisterList.h">
      <Filter>Windows\Debugger</Filter>
    </ClInclude>
    <ClInclude Include="Debugger\Debugger_MemoryDlg.h">
      <Filter>Windows\Debugger</Filter>
    </ClInclude>
    <ClInclude Include="Debugger\Debugger_VFPUDlg.h">
      <Filter>Windows\Debugger</Filter>
    </ClInclude>
    <ClInclude Include="W32Util\DialogManager.h">
      <Filter>Windows\W32Util</Filter>
    </ClInclude>
    <ClInclude Include="W32Util\Misc.h">
      <Filter>Windows\W32Util</Filter>
    </ClInclude>
    <ClInclude Include="W32Util\PropertySheet.h">
      <Filter>Windows\W32Util</Filter>
    </ClInclude>
    <ClInclude Include="W32Util\ShellUtil.h">
      <Filter>Windows\W32Util</Filter>
    </ClInclude>
    <ClInclude Include="InputBox.h">
      <Filter>Windows\UI</Filter>
    </ClInclude>
    <ClInclude Include="DSoundStream.h">
      <Filter>Windows\System</Filter>
    </ClInclude>
    <ClInclude Include="WindowsHost.h">
      <Filter>Windows\System</Filter>
    </ClInclude>
    <ClInclude Include="main.h" />
    <ClInclude Include="resource.h" />
    <ClInclude Include="Debugger\Debugger_Disasm.h">
      <Filter>Windows\Debugger</Filter>
    </ClInclude>
    <ClInclude Include="EmuThread.h">
      <Filter>Windows</Filter>
    </ClInclude>
    <ClInclude Include="InputDevice.h">
      <Filter>Windows\Input</Filter>
    </ClInclude>
    <ClInclude Include="XinputDevice.h">
      <Filter>Windows\Input</Filter>
    </ClInclude>
    <ClInclude Include="stdafx.h" />
    <ClInclude Include="..\android\jni\ArmEmitterTest.h">
      <Filter>Other Platforms</Filter>
    </ClInclude>
    <ClInclude Include="..\android\jni\Arm64EmitterTest.h">
      <Filter>Other Platforms</Filter>
    </ClInclude>
    <ClInclude Include="..\android\jni\TestRunner.h">
      <Filter>Other Platforms</Filter>
    </ClInclude>
    <ClInclude Include="DinputDevice.h">
      <Filter>Windows\Input</Filter>
    </ClInclude>
    <ClInclude Include="Debugger\DebuggerShared.h">
      <Filter>Windows\Debugger</Filter>
    </ClInclude>
    <ClInclude Include="Debugger\BreakpointWindow.h">
      <Filter>Windows\Debugger</Filter>
    </ClInclude>
    <ClInclude Include="Debugger\Debugger_Lists.h">
      <Filter>Windows\Debugger</Filter>
    </ClInclude>
    <ClInclude Include="GEDebugger\GEDebugger.h">
      <Filter>Windows\GE Debugger</Filter>
    </ClInclude>
    <ClInclude Include="GEDebugger\SimpleGLWindow.h">
      <Filter>Windows\GE Debugger</Filter>
    </ClInclude>
    <ClInclude Include="GEDebugger\CtrlDisplayListView.h">
      <Filter>Windows\GE Debugger</Filter>
    </ClInclude>
    <ClInclude Include="W32Util\TabControl.h">
      <Filter>Windows\W32Util</Filter>
    </ClInclude>
    <ClInclude Include="GEDebugger\TabDisplayLists.h">
      <Filter>Windows\GE Debugger</Filter>
    </ClInclude>
    <ClInclude Include="GEDebugger\TabState.h">
      <Filter>Windows\GE Debugger</Filter>
    </ClInclude>
    <ClInclude Include="Debugger\DumpMemoryWindow.h">
      <Filter>Windows\Debugger</Filter>
    </ClInclude>
    <ClInclude Include="..\ios\ViewController.h">
      <Filter>Other Platforms</Filter>
    </ClInclude>
    <ClInclude Include="RawInput.h">
      <Filter>Windows\Input</Filter>
    </ClInclude>
    <ClInclude Include="TouchInputHandler.h">
      <Filter>Windows\Input</Filter>
    </ClInclude>
    <ClInclude Include="GEDebugger\TabVertices.h">
      <Filter>Windows\GE Debugger</Filter>
    </ClInclude>
    <ClInclude Include="MainWindowMenu.h">
      <Filter>Windows\UI</Filter>
    </ClInclude>
    <ClInclude Include="MainWindow.h">
      <Filter>Windows\UI</Filter>
    </ClInclude>
    <ClInclude Include="GPU\D3D9Context.h">
      <Filter>Windows\System</Filter>
    </ClInclude>
    <ClInclude Include="GPU\WindowsGLContext.h">
      <Filter>Windows\System</Filter>
    </ClInclude>
    <ClInclude Include="GPU\WindowsGraphicsContext.h">
      <Filter>Windows\System</Filter>
    </ClInclude>
    <ClInclude Include="GPU\WindowsVulkanContext.h" />
    <ClInclude Include="..\Qt\mainwindow.h">
      <Filter>Other Platforms\Qt</Filter>
    </ClInclude>
    <ClInclude Include="GPU\D3D11Context.h">
      <Filter>Windows\System</Filter>
    </ClInclude>
    <ClInclude Include="..\android\jni\app-android.h">
      <Filter>Other Platforms</Filter>
    </ClInclude>
    <ClInclude Include="..\android\jni\native_audio.h">
      <Filter>Other Platforms</Filter>
    </ClInclude>
    <ClInclude Include="..\android\jni\native-audio-so.h">
      <Filter>Other Platforms</Filter>
    </ClInclude>
    <ClInclude Include="..\android\jni\AndroidEGLContext.h">
      <Filter>Other Platforms</Filter>
    </ClInclude>
    <ClInclude Include="..\android\jni\AndroidGraphicsContext.h">
      <Filter>Other Platforms</Filter>
    </ClInclude>
    <ClInclude Include="..\android\jni\AndroidJavaGLContext.h">
      <Filter>Other Platforms</Filter>
    </ClInclude>
    <ClInclude Include="..\android\jni\AndroidVulkanContext.h">
      <Filter>Other Platforms</Filter>
    </ClInclude>
    <ClInclude Include="..\Qt\QtHost.h">
      <Filter>Other Platforms\Qt</Filter>
    </ClInclude>
    <ClInclude Include="..\UWP\UWPHost.h">
      <Filter>Other Platforms</Filter>
    </ClInclude>
    <ClInclude Include="WindowsAudio.h">
      <Filter>Windows\System</Filter>
    </ClInclude>
    <ClInclude Include="WASAPIStream.h">
      <Filter>Windows\System</Filter>
    </ClInclude>
    <ClInclude Include="..\ppsspp_config.h" />
  </ItemGroup>
  <ItemGroup>
    <None Include="icon1.ico">
      <Filter>Resource Files</Filter>
    </None>
    <None Include="stop1.ico">
      <Filter>Resource Files</Filter>
    </None>
    <None Include="..\android\jni\Android.mk">
      <Filter>Other Platforms</Filter>
    </None>
    <None Include="ppsspp.ico">
      <Filter>Resource Files</Filter>
    </None>
    <None Include="..\README.md" />
    <None Include="..\android\jni\Application.mk">
      <Filter>Other Platforms</Filter>
    </None>
    <None Include="..\CMakeLists.txt">
      <Filter>Windows</Filter>
    </None>
    <None Include="git-version-gen.cmd" />
    <None Include="pspmode.png" />
    <None Include="..\assets\langregion.ini" />
    <None Include="aboutbox.rc">
      <Filter>Resource Files</Filter>
    </None>
    <None Include="version.rc">
      <Filter>Resource Files</Filter>
    </None>
    <None Include="..\android\jni\Locals.mk">
      <Filter>Other Platforms</Filter>
    </None>
    <None Include="..\atlasscript.txt">
      <Filter>Other Platforms</Filter>
    </None>
    <None Include="..\atlasscript_lowmem.txt">
      <Filter>Other Platforms</Filter>
    </None>
    <None Include="..\ios\AudioEngine.mm">
      <Filter>Other Platforms</Filter>
    </None>
    <None Include="..\ios\main.mm">
      <Filter>Other Platforms</Filter>
    </None>
    <None Include="..\ios\ViewController.mm">
      <Filter>Other Platforms</Filter>
    </None>
    <None Include="..\assets\knownfuncs.ini">
      <Filter>Resource Files</Filter>
    </None>
    <None Include="PPSSPP.manifest">
      <Filter>Resource Files</Filter>
    </None>
    <None Include="..\assets\compat.ini" />
    <None Include="..\Qt\Native.pro">
      <Filter>Other Platforms\Qt</Filter>
    </None>
    <None Include="..\Qt\PPSSPP.pro">
      <Filter>Other Platforms\Qt</Filter>
    </None>
    <None Include="..\Qt\PPSSPPQt.pro">
      <Filter>Other Platforms\Qt</Filter>
    </None>
    <None Include="..\Qt\Settings.pri">
      <Filter>Other Platforms\Qt</Filter>
    </None>
    <None Include="..\Qt\Common.pro">
      <Filter>Other Platforms\Qt</Filter>
    </None>
    <None Include="..\Qt\Core.pro">
      <Filter>Other Platforms\Qt</Filter>
    </None>
    <None Include="..\Qt\GPU.pro">
      <Filter>Other Platforms\Qt</Filter>
    </None>
    <None Include="..\Qt\assets.qrc">
      <Filter>Other Platforms\Qt</Filter>
    </None>
  </ItemGroup>
  <ItemGroup>
    <ResourceCompile Include="ppsspp.rc">
      <Filter>Resource Files</Filter>
    </ResourceCompile>
  </ItemGroup>
  <ItemGroup>
    <Image Include="ppsspp_gold.ico">
      <Filter>Resource Files</Filter>
    </Image>
  </ItemGroup>
</Project>